Dodano
Rozgrywka
- Respawn penalty has been applied for situations where a pilot would intentionally destroy the ship to either reload missiles or prevent another player from getting a kill
- Reworked the server, instance, and matchmaking service from the ground up
- Lobby system and game servers now talk to each other about the teams that a client is on in the lobby and in game
- Lobby system will now remove players from a lobby if the instance system crashes rather than letting a group remain in a broken lobby
- Game Instances are able to transition from completed matches to hosting a new match more quickly
Statki
- Vanduul Scythe is hangar and combat ready (shows as captured vanduul fighter in lobby)
-
P52-Merlin is hangar and combat ready
- Due to being a snub fighter, the Merlin does not have intakes. As such, it does not replenish fuel while flying. In the PU, it would do this by docking with a Constellation
- Accounts that have constellation variants that come with a snub fighter will be given a Merlin loaner ship to use in Arena Commander
- Like other loaner ships, loaner Merlin’s cannot be placed in the hangar
- Placing a Constellation Andromeda in the hangar will also spawn a Merlin
Komponenty
- Added support for spray patterns to weapons based on weapon mount type
- Added new attenuation for missiles explosions
- Added weapon names to Vanduul armaments
- Added blade extension for captured Vanduul Scythe. It is activated by turning the item on in the weapon UI
- Human engineers have increased the weapon lethality for the ship for the captured version of the scythe
Interfejs użytkownika
- Added a HUD effect to the Vanduul Scythe where the alien ship HUD will appear in some situations
- Electronic Access button has replaced the Arena Commander button in the main menu to help with indicating that Arena Commander and Star Marine and simulations within the game fiction
- Arena Commander and Star Marine icons have been added for each game module
- Game module icons will be grayed out for accounts that do not have access to them (Star Marine is grayed out for all accounts)
- Game modes and maps will have a red overlay for accounts that are invited to lobbies which contain game modes they can’t play
- Lobby host will receive an error if a player in a lobby doesn’t have access to the selected game mode
- Match ID’s have been put back into the game to make it easier for players to report issues with specific instances
- Match ID length and complexity has been increased to ensure that they’re always unique
Środowisko
- Transitioned the audio system for all game content over to new cross-platform sound engine
- Added additional ambiance to the VFG Industrial hangar
- Added new splash screens when initially logging into the game
Balans/Tweaki
Rozgrywka
- Battle Royale and Squadron Battle have had their maximum player count increased to 16
- Updated how ships calculate their mass when in the hangar
- Points that are earned for doing damage to ship hulls has been adjusted due to the changes in ship health
- Tweaked REC rewards due to changed in ship score values
- Increased amount of REC rewarded from Capture the Core to better incentivize the game mode
-
Rebalanced Vanduul Swarm to be in line with desired difficulty due to the balance changes made to ships
- Vanduul are much more aggressive and will keep the player under pressure
- Vanduul are more than likely going to tail you when they can
- Speed for all types of Vanduul have been reduced to prevent them flying away from the player as quick
- The difficulty of the first boss on wave 3 has been reduced
Statki
- Boost consumption has been rebalanced so that it involves more decision making for when to use it and involves less attrition
- 300-series hull health increased x2
- Aurora hull health increased x3
- Aurora top speed increased to 175
- Avenger hull health increased x2
- Avenger wings upsized from size 1 to size 2
- Gladiator hull health increased x2
- Gladiator adjusted to drift more when turning so that it handles appropriately for its size and role.
- Gladius hull health increased x2
- Hornet family hull health increased x2
- Hornet rotational velocity increased
- Hornet rotational acceleration decreased (not as much as the first PTU build)
- Tightened up Hornet lateral strafe
- M50 hull health increased x3
- Mustang hull health increased x3
- Restricted missile hardpoint sizes from size 1-3 to size 3 only to restrict possible missile racks on the Hornet Series
- Old Merlin models have been removed from the constellations
- Cutlass hull health increased x3
- Decreased Cutlass boost angular velocity from 3x normal to 2x normal
Komponenty
- Weapon damage increased by about 25%
- The weapon damage disparity between sizes increased to 75%. Helps to make fixed weapons vs gimbaled weapons a more valuable decision.
- Weapon accuracy for gatling weapons decreases/spread increases over longer sustained rate of fire
- Decreased spool up time
- Gatling weapons can now fire while weapons are spooling up
- Increased range and velocity of ballistic weapons
- Omnisky velocity reduced
- Omnisky power consumption increased
- Increased Suckerpunch range
- Weapon mount and gimbal slew rates are now set based by size
- Adjusted weapon mounts so that their IM and EM signature generation scales with mount size
- Increasing cooling flow for weapons due to higher health and shield values
- Chaff counter measures will now fire in bursts of 4 across a 120 degree horizontal arc, chaff counter measure ammo box sizes have been quadrupled to match the burst
- Size and potency of chaff reduced
- Missile damage raised x1.5 for all missiles to help compensate the increased ship/shield health and the raised Shield absorb for splash damage
- Added distortion damage to missiles
- Increased missile range
- Tempest II reduced explosion radius and overall damage
- Stalker V reduced explosion radius and overall damage
- Shield values have been doubled
- Shield splash damage absorb factor increased from 1 to 1.25 as a baseline. SECO-Splash shields raised to 1.5 and SECO-Drop shields raised from 0.8 to 1
- Shield recharge rates have been reduced
- Shield regen delay increased across the board for all sizes. Shortest delay is 9.5s for Size 1 and 19.5s at Size 4
- Reduced amount of ballistic weapon damage that Shields absorb before applying damage to hull through the shields
- Reduced armor energy absorption to make it less effective vs energy weapons
Środowisko
- Rotated the holotables and moved most of them next to a wall
- Improved load times for ragdolls
Naprawiono
(PTU) – oznacza naprawiony błąd z PTU
Rozgrywka
- As a temporary fix to some instant cockpit kill issues, we’ve made the character invincible when sitting in the cockpit
- Client and server performance for when ships are destroyed and respawn has been greatly improved
- Clients that enter a team game mode from the same ranked lobby will now be on the same team
- Fixed a server crash that was causing large amounts of players to disconnect (PTU)
- Fixed an issue where game instances were turning into bottomless pits for specific game types and ate all the matchmaking requests without spinning the instance up (PTU)
- Fixed one of the issues that was causing clients to get kicked back to hangar due to entering a state that would allow the client to connect to a match, but never finish the connection process (PTU)
- Hard coded team values into the Generic Instance Manger to prevent a client from trying to connect to a match with a team size of 0 (PTU)
- Spectator cameras are more stable when observing another ship (PTU)
- Characters rolling while prone is now seen by other clients
- Characters no longer spawn in as a pair of eyes
- Fixed a few issues that were causing characters to spawn in a pilot seat standing up (some still exist)
- Fixed an issue causing ships to sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
- Fixed a crash that would occasionally occur when landing in Multiplayer Free Flight
- Fixed a crash that would occur when using the pistol after landing in Free Flight
- Fixed several issues that would prevent tutorial completion (PTU)
- Fixed several issues that were caused by reloading the tutorial (PTU)
Statki
- Fixed an issue where the ship name would appear as debug text for the tutorial Gladius’ ship AI
- Front panels on the Mustang now animate when used
- Fixed some thruster issues with the Merlin that would cause it to jerk around when boosting (PTU)
- Fixed an issue where the Andromeda loaner Merlin wouldn’t be accessible unless the Andromeda was in the hangar (PTU)
- Fixed an issue where the loaner Merlin granted by the Andromeda would get stuck on a permanent load screen (PTU)
- Mustangs no longer float in the air after landing with damaged or destroyed wings
- Fixed the mustang turret showing debug text in the holotable
- Fixed an issue where swapping turrets in a constellation would cause character animations to malfunction
- Killing a Cutlass now gives proper credit
Komponenty
- Delta Rocket pods no longer display their name as debug text
Interfejs użytkownika
- Fixed an issue that caused cross-hairs and reticule to sometimes go missing upon respawn
- Thrusters can now be deactivated in power management
- Holding tab will no longer cause the score board to default to on
- Toggling comstab wasn’t working for the first (PTU) version and has been fixed
Środowisko
- Large invisible collision blocks have been removed from the Aeroview hangar (PTU)
- Murray Cup poster now appears in the VFG Industrial Hangar (PTU)
- Cloud in race maps are no longer popping in and out
- Fixed a crash that was being cause by the social module elevators in the hangar (PTU)
- Fixed an issue that was causing some of the platform numbers in Free Flight to look like bubbles hovering over the landing pads (PTU)
- Fixed some missing texturs that were causing red ‘replace me’ squares are under the ships in the tutorial (PTU)
Znane problemy
Poniższa lista nie reprezentuje wszystkich znanych problemów z buildem, lecz bugi które pojawiły się w tej wersji gry i CIG uznaje że mają największy wpływ na doświadczenia płynące z rozgrywki.
Rozgrywka
- REC will sometimes not be awarded at the end of a match due to some server side issues
- Error code 8 will happen occasionally when connecting to a multiplayer match which results in the client kicking back to the hangar after a load screen
- Matchmaking isn’t differentiating clients based on map selection for race modes
- Ships are rarely unable to respawn after being destroyed
- The ability to send invites doesn’t recover if the Generic Instance Manager goes down due to the friends server not knowing when to rebroadcast its information
- Respawning will rarely cause blood to appear on the characters visor
- Missiles can fail to track their target in the third chapter of the tutorial and prevent the tutorial from being completed
Statki
- The Mustang Delta is loading in with the Mustang Alpha geometry, causing it to lose its rocket pods
- Interior of the Freelancer variants are pitch black due to missing textures and lighting
- Sections of some Constellations are pitch black due to missing textures and lighting
- Central seat of the Constellation cannot be sat in
- Retaliator bomb bay floor is missing collision
Komponenty
- Motion blur for some ship components is set too high, causing ships to often times appear more blurry than they should
Interfejs użytkownika
- There is no respawn timer for respawn penalties
- Error code 8 isn’t displayed to a client when it’s kicked back to hangar. Sometimes it shows up if the client completely backs out of the lobby UI
- Gladius is missing its HUD in the tutorial
- The HUD for the P-52 Merlin cannot be interacted with
- Client will black screen if the lobby service is not able to communicate with the instance manager
- Force closing the client while readied up will break the accounts ability to ready up (workaround: become a host of a lobby and the accounts ready state will be flushed)
Środowisko
- Multiple kinds of audio will drop out in matches with large amounts of ships