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Wyświetlanie wyników dla tagów 'star marine' .
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Temat na plotki, ploteczki i różnorakie drobne doniesienia. Jak coś macie można wpisywać tutaj (proszę linkować do źródła). Jak będą jakieś godne uwagi może coś pójdzie na główną, jeśli nie to i tak będziemy mieć wszyscy zabawę bo któż nie lubi plotek? No to zaczynamy: Sandi się nie obija - jak widać sesja mocap w toku, biedny Ben sam nagrywa 44 ATV.
- 4 odpowiedzi
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- star citizen
- plotki
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(i 4 więcej)
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Jak pewnie większość, już wie, dziś wyszło PTU 1.1.2 Dodaje ono tutorial oraz interakcje z NPCami. Ma być też pierwszym przygotowaniem do FPSa. Pełna lista zmian: https://forums.robertsspaceindustries.com/discussion/255962 Additions: »Gameplay Added a flight tutorial to the game Added a conversation system that allows NPCs to detect a character's location and initiate dialogue Added backend functionality for game events to disable and enable specific ship controls and ship systems Added an in-hangar flight system for usage in the tutorial »Ships Added animation to the thruster irises on the Cutlass Added audio for getting into the cockpit of the Redeemer Added dust effects for when thrusters are being used inside of the hangar »User Interface Added screen effects for tutorial Hint Nodes Added icons and images for the tutorial hints Added images for tutorial mode select Added visual shader in holotable to identify what items where purchased through REC Implemented UI messages to players explaining reasons they may have been kicked back to the hangar »Environment Added animations and audio for the hangar doors of the Asteroid hangar in the tutorial to open and close Added animating time-out meter in Capture the Core Added new hangar flair Khartu-Al miniature Balance/Tweaks: »Gameplay Capped party size to 4 players for public games aside from Murray Cup Racing Multi-crew functionality - passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds »Components Balance pass on Tempest missiles - toned down Field of View, Speed, and Turning Speed »User Interface Tweaked lobby UI screen transparency, making the hangar less visible through the UI Fixes: »Gameplay Fixed radar / landing system not working when a copilot enters the ship before a pilot Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen Fixed an issue reported during the Public Stress Test's where some members would get an "ERROR - Disconnection (Code 17) Unlocalized Error" at the end of a match Fixed an animation issue when the player is sprinting Fixed an issue where players could enter each other's ship while in flight Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad Fixed an issue when respawning, the ship had a chance to turn either left or right »Ships Fixed 'launched complete' dialogue issue with the 300 series Fix for the 300i's ladder causing the ship to wobble once landed Fixed an issue where the 300i did not have boost VFX for its main thrusters Fixed an issue where the 315p's main thruster effect was slightly off center Fixed missing power throttle art in Aurora's power management ship HUD Fixed the issue where the Aurora LN lost its wing hardpoints Fixed the ability to equip Scorpions on the Gladius wing hardpoints Fixed height of Super Hornet F7C-M's starboard side landing gear to be flush with front landing gear Fixed the M50's starboard wheel from briefly detaching itself from its strut when being deployed during landing Fixed a collision issue preventing the player character from entering the Cutlass from the rear Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max Fixed missing collision from the Redeemer's turret seat Fixed incorrectly positioned decals on the landing gear of the Retaliator »Components Fixed missing muzzle flash from 9-series Longsword Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected »User Interface Updated default gamepad controller image - strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB) Fix for not being able to cancel a lobby match search Fixed an issue where loading back into a lobby would reset the ship selection to its default »Environment Fixed an issue that was causing small asteroids to have metallic audio when shot Fixed an issue where both rings in Capture the Core appeared blue Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight Fixed an issue with missing collision on space debris in Broken Moon Fixed graphical issues with catwalks in the Self Land hangar Fixed Murray Cup poster not appearing in Asteroid hangar EDIT: Link do filmu zrobionego w toturialu: https://youtu.be/83ogPeIneLA
- 30 odpowiedzi
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- star citizen
- ptu
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(i 3 więcej)
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