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  1. [ Music ] Announcer: Don’t crawl into that the cryopod just yet. Not when there’s Something Every Tuesday, with your host Esen Landari! [ Applause ] Thank you! I’m absolutely thrilled to be here with all of you. Make sure to give it up for SET’s very own talented announcer, Christine. [ Applause ] Christine, just to check, were you implying that people out there are debating between putting themselves in to a state of frozen stasis and watching our show? Announcer: Yup. Great. [ Laughter ] I, for one, am very excited to see what they choose. Hopefully, they stick around because we have a fantastic show coming up. One of my personal favorite comedians, Langer Lewis, will be coming by fresh from his latest tour. Plus, cleaning expert Daryl Hissup will explain how to transform your hab from funky to fresh. Something that I’m personally dying to know. No matter how hard I try to stay organized, stuff just always starts to pile up everywhere. My place has gotten so bad that I actually had to switch from hiring cleaning crews to contracting search and rescue teams. [ Chuckle ] Now, normally I break down all the biggest stories of the week for you, but I’m gonna be honest, there’s only one thing that I’ve been following: this year’s IAE. [ Cheers ] For you planet-bound folks out there, I’m talking about the Intergalactic Aerospace Expo, where a few days from now all of the ‘verses biggest and best manufacturers will be coming together to show off their latest and greatest. It does not get better than this for a gearhead like me. Well, maybe if Consolidated Outland announced they were designing a gravlev called the Esen. [ Laughter ] Silas, feel free to comm my people. [ Chuckle ] Besides all the new ships and tech upgrades, the real excitement is that the IAE Board of Directors recently announced that there is not going to be just the one Expo on Kiel this year, but that they are adding an entirely new second location. [ Applause ] Of course, most of that excitement goes away as soon as you find out that the second Expo is going to be hosted on Hurston. [ Laughter ] Not quite sure what the Board was thinking on this one. My best guess is that they thought people would have fun if it smelled like the Expo was being held inside a fuel tank. Okay, actually my real best guess is that Hurston Dynamics paid them a ridiculous sum for the honor. No one knows for sure, but the rumors have it well into nine digits. Apparently, the ol’ Colonel, CEO Gavin E. Hurston himself, has been growing tired of the bad rep his planet has gotten over the years. That’s why last year they built a giant new convention center just outside of Lorville. Guess how many conventions they’ve hosted since it opened? One. And that was for Hurston Dynamics annual management training. I guess it’s hard to draw tourists when the two things your planet is known for is labor violations and toxic shock. [ Laughter ] Of course, having a second Expo isn’t all bad. While tickets to the main Expo on Kiel sold out weeks ago, IAE Hurston has plenty left. And according to the IAE, the Hurston Expo is going to have all the same vehicles on display. That means no matter which Expo you go to, you will still get to see in person all the Origin models that Ellroy Cass crashed this year. [ Laughter ] But not all ship buzz this week has been focused on the IAE. Did you hear about the capture of Kelligan’s Bazaar? One of the biggest Advocacy busts this year. A vice sting operation discovered a Kraken filled to the brim with just about every illegal contraband item you can think of, all thanks to some enterprising outlaws setting the massive ship up as a floating black market. Shopper Impression: Excuse me, can you tell me where I can find the vials of Slam? Store Clerk Impression: Of course, sir. Just make a right past the stolen kidneys. If you hit the cage full of crying Osoians you’ve gone too far. [ Laughter ] So much for Drake not making ships for criminals. CEO Anden Arden was quick to point out that just because some creative people were using the Kraken for illegal activities does not mean that Drake condones such activity. To which the entire universe responded by winking back at him. [ Laughter ] Okay! Our special guest Daryl Hissup will be joining us in a little bit. But first, we have a special edition of — Announcer: The Headlines of Tomorrow! [ Music and Applause ] That’s right, Headlines of Tomorrow, where we give you a special preview of the biggest news stories that will be making headlines all this week. First up, we have this headline straight from the IAE. Anvil premieres their new ship: the Arrow. Vanduul respond by making their ships even pointier. [ Laughter ] Next up is a touching headline for the upcoming holiday on December 3rd. UEE holds an Empire wide moment of silence to honor Anthony Tanaka Remembrance Day. Most people use that moment to think, ‘Who is Anthony Tanaka again?’ [ Sparse Chuckles ] Okay, guess I need to wait a few more decades before making Tanaka Jokes. Our last Headline of Tomorrow is also from this week’s Expo. Drake Interplanetary introduces a new Kraken variant called the Murderer. Claims it’s designed to help teach children how to read. [ Laughter ] All right, we have to take a quick break, but when we come back, cleaning tips with Daryl Hissup and comedian Langer Lewis, right after this. [ Music ] Przeczytaj całość
  2. Hello everyone, On Saturday we reached a major funding milestone, and we want to thank our amazing community who made this possible. In a letter from the chairman, Chris Roberts shares his thoughts on the fantastic journey so far and the exciting future that lies ahead. No matter if 2018 or 2948: this week people come together to celebrate Thanksgiving. Whether they’re hunkering down with friends or quantum traveling to be with family, Thanksgiving is all about being thankful and celebrating the holiday together with loved ones. It doesn’t matter if it’s a simple Big Benny’s noodle box, a fully dressed space turkey, or enjoying a nice Pips or Radegast with the crew. We asked you to share this wonderful experience and show the ‘verse what you’re thankful for. Participate in not one, but two contests in honor of Thanksgiving and with a bit of luck, become the proud owner of a brand-new Banu Defender, Khartu-Al, or Nox. And while you’re taking those beautiful screenshots, don’t forget that the countdown to the 2948 Anniversary Special has begun. This Friday kicks off our most epic Free-Fly event to date, and with it our annual November ship promotion. All the flyable ships and every operable vehicle will be at your fingertips! This is your chance to try out the vessel you’ve had an eye on. It’s never been easier, and we’re sure you’ll find a helpful hand within our community should you need it. Find out more about the promotion and take to skies with our free-fly details page. And with that, let’s see what’s going on this week: On Calling All Devs every week, designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about inherited momentum, physicalized inventories, the new telemetry page, and more! On Tuesday, the Lore Team will publish “Something Every Tuesday”, the weekly show hosted by Esen Landari. “Tune in” for great late night entertainment and check out previously published lore posts here. Thursday won’t see an Around the Verse this week, as our North American offices will be celebrating Thanksgiving. The show will be back on December 6th. No Reverse the Verse this Friday as we’ll be in full Anniversary mode, celebrating with a Free-Fly that’ll let you try every flyable ship and vehicle in game for free! Find out more on our promotion page. It’ll be worth to have an eye on our YouTube channel as we’ll have accompanying shows on each day of our promotion. A happy Thanksgiving to you and your crew! Ulf Kuerschner Senior Community Manager The Weekly Community Content Schedule MONDAY, NOVEMBER 19TH, 2018 Calling All Devs (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, NOVEMBER 20TH, 2018 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, NOVEMBER 21ST, 2018 - THURSDAY, NOVEMBER 22ND, 2018 Have a wonderful Thanksgiving! Announcement: Thanksgiving Contest Winners Vault Update FRIDAY, NOVEMBER 23RD, 2018 Anniversary Special – Anvil Aerospace (https://www.youtube.com/user/RobertsSpaceInd/) Roadmap Update RSI Newsletter SATURDAY, NOVEMBER 24TH, 2018 Anniversary Special – Roberts Space Industries (https://www.youtube.com/user/RobertsSpaceInd/) SUNDAY, NOVEMBER 5TH, 2018 Anniversary Special – Origin Jumpworks (https://www.youtube.com/user/RobertsSpaceInd/) Community MVP: November 19th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Rotation of Hurston by Diabolus Diabolus documented the awe-inspiring rotation of Hurston by compressing two and a half in-game hours into this 5-minute video. Enjoy the video on the Community Hub. Przeczytaj całość
  3. Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. You can submit your questions for consideration in future episodes of Calling All Devs here. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  4. Letter from the Chairman Dear Citizens, Two Hundred Million Dollars. Wow. The amount is the highest total for any project in the history of crowdfunding and is beyond anything I could have imagined in my wildest dreams. While the number is impressive, that is not what sets Star Citizen and Squadron 42 apart. The true celebration is one of how a community came together to enable a shared dream to come to life. How gamers from all over the world came together to finance one of the biggest and most ambitious projects ever embarked on. There is no publisher. No big conglomerate. This is all grassroots, funded by gamers for gamers. To highlight just how global the support is, the person that took us past this milestone, Algared, hails from New South Wales in Australia and has been a backer since 2014. We have backers from 171 countries, from some of the smallest like San Marino or the Maldives to the largest like India and China. We cover the globe, pole to pole from Antarctica to Svalbard and Jan Mayen. Considering there are only 193 countries in the world, that’s an amazing number and shows how universal the appeal of Star Citizen is. And it’s more than just the funding, it’s been six years of ground breaking open development, where all of you have been actively involved in what we are building. You have watched us grow from a handful of people to a global staff of over 500, across 5 studios, 4 time zones and 3 countries. Some of the best talent in the industry is working on Star Citizen and Squadron 42, most of who are gamers that are inspired by your passion to push the boundaries of what is possible. We give you multiple updates every week and have been since the inception of the project. This year we rolled out a live roadmap for Star Citizen’s development that is linked to our internal task and scheduling system and shows the planned features and content for the next four upcoming releases of Star Citizen Alpha. This December, we will also add the roadmap for Squadron 42’s completion. Speaking on behalf of the team, we are always amazed and humbled by the talent, imagination, creativity and passion that we see from the community. The beautiful screen shots and videos, the streamers that push the boundaries of what the game can do even in Alpha, the detailed proposals and feedback on how to make things better and the patient bug hunting so many of you do. To reduce Star Citizen to just be about the amount raised is to do a disservice to all this. No other game shares as much information on a weekly basis, and no other game I know of is as focused on listening to and working with its community to make the best game possible. When I look around and see other games, even ones from major publishers, copying our playbook, I know we have had a positive influence on the gaming industry. How Star Citizen is made, in public, warts and all, is part of what makes it special. It should be a no-brainer to cheer on a grassroots funded game that is literally shooting for the stars. No one is attempting to do what we are doing, in the manner we are doing it, nor being as open about as we are. Different and new can be scary, but it can also be exhilarating and rewarding. These uncharted frontiers of game development and funding, mirror the draw of the game itself; the lure of distant planets to explore, realized to an unprecedented detail and scale. This is why I believe Star Citizen has resonated with so many; we’re breaking both real and virtual barriers and boldly going where no gamer and game has gone before. And we couldn’t be doing it without all of you, our partners in this journey and the best community in gaming! This milestone is coming at a very exciting time for the project having just released Star Citizen Alpha 3.3 with Object Container Streaming (OCS) and Client Bind Culling, which makes a huge difference in client performance and memory usage. Face over IP (FOIP) is in the community’s hands and is proving to be a game changer. No other game has the ability to drive your avatar’s face and look via a webcam, as well as to place your voice diegetically inside the game. The possibilities for social interactions inside the world of Star Citizen now mirror what you can do in the real world. Lastly, with ship purchasing live in 3.3, we have a full game loop with basic progression, where you have a reason to haul cargo, take missions or mine. This week marks the start of our 2948 Anniversary Event, which celebrates the end of the original crowdfunding campaign back in November 2012. This year we are particularly excited by our Free Fly event where we are opening the opportunity to try out the 80 flyable ships and vehicles in game. Star Citizen Alpha 3.3.5, which brings a lot more content, including the planet of Hurston, it’s moons and the major landing zone Lorville, is currently in PTU and should be Live in the next few days. We are getting closer all the time to having a living, breathing persistent universe and as we close out this year, I look at the technology we must complete to achieve the vision and realize we are nearer to the end than the start. This knowledge, aided by the continued support and excitement we feel from all of you propels us forward with enthusiasm and a thirst for seeing the universe of Star Citizen become a home for gamers everywhere. Thank you, each and every one of you, for believing in the vision, supporting its development with unwavering commitment and making gaming history. See you in the ‘Verse! — Chris Roberts Przeczytaj całość
  5. Members from the VFX team in Manchester sit down to discuss their work and answer questions LIVE following recent presentations at CitizenCon 2948. To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen. Przeczytaj całość
  6. Anniversary Promotion & Free Fly Details Take to the skies! Citizens, To celebrate the release of Hurston, Star Citizen’s first explorable planet, and commemorate our anniversary, we’re launching a Free Fly event of unprecedented magnitude. From Nov 23 through Dec 1 you’ll have the chance to try out every flyable ship and operable vehicle in the game for free. Here’s how it works: During the promotion, anyone can join Star Citizen’s Persistent Universe for free. You’ll be able to experience Star Citizen first-hand, but to get out there and start exploring, you’re gonna need a ship. Starting on November 23rd, every day, a different ship manufacturer in the game will make its entire flyable fleet available for a 24-hour test flight period. There may also be some surprises in store for those of you who make the trek out to Hurston and see what Lorville’s all about, as well as some fun interactive activities here on the website, so stay tuned. Check out the schedule below to plan your free test flights. Have fun and fly safe! The 2948 Free Fly Schedule Nov 23 – Anvil Aerospace Arrow: [REDACTED] Gladiator: A ruggedly built two-person dive bomber. Hornet F7C: Tough and dependable, the F7C is a multipurpose medium fighter. Hornet F7C Wildfire: Special Edition of the F7C Hornet with custom livery and loadout geared for Arena Commander. Hornet F7C-R – Tracker: Sacrificing a turret for an advanced radar dome, the Hornet Tracker seeks what is hidden. Hornet F7C-S – Ghost: Stealthy, quiet, silent – the Ghost haunts an area by keeping a low profile. Hornet F7C-M – Super Hornet: A two-seater multi-purpose medium fighter with a heavier loadout. Hurricane: A heavy fighter with excessive loadout, including a turret that punches through shields and defenses. Terrapin: Heavily armored ship with a sophisticated scanner, ideal for recon and exploration. Valkyrie: A heavily armed multirole gunship and dropship. Nov 24 – Roberts Space Industries Aurora ES: A descendent of the X-7, this is the perfect choice for new ship owners. Versatile and intuitive. Aurora LN: For the combat focused, the Aurora LN comes with bigger shields and larger weapons that pack a punch. Aurora LX: The Aurora Deluxe, adding luxury and comfort for long stretches in the deep black. Aurora MR: A balance of function and performance, the Aurora MR comes with cargo capacity and guns to ensure freight gets there safely. Constellation Andromeda: A multicrew freighter with modular design, the RSI Andromeda is one of the most iconic ships in the verse. Constellation Aquila: Exploring the stars and distant horizons with a rover, sensor suite and a redesigned cockpit offering max visibility. Constellation Phoenix: A chariot of the Gods, this converted luxury, high performance Constellation freighter is ideal for VIP transport. Ursa Rover: Rugged, durable and tough, this is the rover you need to explore a multitude of environments. Nov 25 – Origin Jumpworks 300i: Travel in style with this high-performance sleek touring ship. 315p: Traverse the ‘verse with this high-performance exploration focused ship. 325a: Origin’s sleek signature fighter, the 325 makes a great companion for finding your mark in style and sophistication. 350r: Origin’s sleek signature racer, the 350 makes a great companion for leaving your peers in the dust. 600i Explorer: The luxury yacht of Star Citizen, designed to explore in comfort and style with a vehicle bay. 85X: A luxury and sporty short-range runabout for pilot and passenger. M50: Origin’s premier racer, small, fast and highly agile. Nov 26 – Aegis Dynamics Avenger Stalker: A modified version of the Avenger, catering to bounty hunters with prison cells. Avenger Titan: A former police ship with a cargo hold for light freight and courier abilities. Avenger Titan Renegade: Special Edition of the Avenger Titan with custom livery and loadout geared for Arena Commander. Avenger Warlock: A variant of the Avenger, armed with an EMP generator to disable enemies. Eclipse: A sleek stealth bomber, armed with heavy torpedoes. Gladius: An aged but agile light fighter with mid-range armament. Gladius Valiant: Special Edition of the Gladius with custom livery and loadout geared for Arena Commander. Hammerhead: A multi-crew corvette bristling with manned turrets designed to counter fighters. Reclaimer: A heavy deep space salvage vessel to reclaim wrecks and derelicts. Retaliator Bomber: A long-range anti capital ship bomber, covered in manned turrets and capable of launching size 9 torpedoes. Sabre: Favoring agility over durability, this ship is light, sleek and deadly. Sabre Comet: Special Edition of the Sabre with custom livery and loadout geared for Arena Commander. Vanguard Hoplite: Long-range squad dropship with a turret gunner. Vanguard Warden: Long-range heavy fighter with a turret gunner. Nov 27 – Drake Interplanetary Buccaneer: A light fighter that sacrifices durability and an ejection seat for raw fire power. Caterpillar: A heavy multicrew commercial freighter. Lightly armed, with superior cargo capacity. Caterpillar Pirate: A heavy multicrew commercial freighter. Lightly armed, with superior cargo capacity and custom pirate livery. Cutlass Black: Black is back. Drake’s multicrew Cutlass is highly versatile, with combat and cargo prowess. Dragonfly Black: A two-seater grav-lev bike. Easily traverses rough terrain, or closes the distance in space. Dragonfly Yellowjacket: A two-seater grav-lev bike. Easily traverses rough terrain or closes the distance in space with custom yellow livery. Herald: No secret is safe, Drake’s Herald captures and stores information before leaving at blistering speed. Nov 28 – Alien Manufacturers Khartu-al: Enigmatic, exotic and agile. The fragile Khartu-al excels at lateral thrust and maneuverability. Nox: Sleek and fast, this gravity bike slices across rough terrain. Perfect for scouting and racing. Nox Kue: Sleek and fast, this gravity bike slices across rough terrain. Perfect for scouting and racing with a bespoke Silver paintjob. Vanduul Glaive: This Alien medium fighter replica drives fear with it’s ramming blades. Vanduul Blade: Armed and Dangerous. This alien fighter slices through the air with it’s agility and shreds its foes. Nov 29 – Musashi Industrial and Starflight Concern Freelancer: A multicrew cargo freighter, with turret and ordnance to deter those after it’s haul. Prospector: A miner’s best friend, with a powerful mining laser and saddle bags to turn mineral to profit. Razor: Cutting ahead of the competition, this sleek racer will give the others a run for pole position. Razor EX: Stealth special edition of the Razor outfitted with signature-reducing materials and stealth components. Razor LX: Special edition of the Razor features an overclocked engine, reduced maneuverability and armaments in exchange of straight-line speed. Reliant Kore: A fusion of Xi’an and Human technology, this light freighter allows you to haul cargo with a friend. Starfarer: Keep fleets on the move with this heavy refueler. Starfarer Gemini: Keep fleets on the move with this heavy refueler, The Gemini version sacrifices capacity for armor and a missile launcher. Nov 30 – Kruger/Argo/Tumbril/Consolidated Outland P-52 Merlin: Small, agile and comes with a sting. This snub fighter is fragile, but difficult to hit. MPUV 1C: A small and unarmed utility runabout that transports cargo. MPUV 1P: A small unarmed utility runabout tuned to transport personnel. Cyclone: Stir up a storm with this robust two-seater buggy that can carry a little something in the back. Cyclone AA: This two-seater buggy with EMP functionality is armed with an anti-air missile launcher to deter threats from above. Cyclone RN: Unveils the fog of war, the recon variant of the Cyclone is mounted with a powerful scanner array. Cyclone TR: Support ground infantry with this combat variant, equipped with a mounted turret to provide cover fire for ground operations. Mustang Alpha: Consolidated Outland’s premier ship for those wanting to push the limits a little more when starting out. Mustang Beta: Home is where the heart is, the Beta offers comfortable living quarters for beginners roaming the frontier. Mustang Delta: The Mustang Delta is armed with heavier weapons and rocket pods. Mustang Gamma: Racing the competition? The additional engine loaded into the back will provide competitive the edge you need. Przeczytaj całość
  7. Dive into the live release of Alpha 3.3, see what’s happening over at ArcCorp, and tool around with Greycat in this week’s update. Przeczytaj całość
  8. For spacecraft enthusiast Audrey Timmerman, Lo was the ideal place to grow up. Every day, a wide array of ships would make the trip into atmosphere from the bustling spacelanes above. Family members recalled Audrey spending her nights staring out the window of their flat in the Walden Towers housing development and identifying ships as they flew past solely on the configuration of their running lights. In an interview with the Terra Gazette, Timmerman couldn’t recall what first got her interested in aviation: “I don’t remember one specific ‘ah-ha’ moment. That love was just always there.” Timmerman came from a family of modest means who couldn’t afford to own a ship, but her parents indulged her passion by taking her to New Junction’s bustling trade port to watch the ships take off and land. In 2656, Timmerman eagerly joined the Navy with dreams of becoming a pilot. Unfortunately, her piloting skill lagged behind those who already had years of flight experience. Still, her vast knowledge of ships and eye for detail did not go unnoticed. She became a mechanic and rose through the ranks to became a pit chief aboard the frigate UEEN Solis. Assigned to patrol the Perry Line, the Solis spent its time as a mobile support ship for UEE strike fighters that monitored the Xi’an jump points. She described it as ‘long stretches of boredom punctuated by moments of terror,’ but that changed one day when a flight of fighters brought back something from their patrol: wreckage of a Xi’an ship. While Timmerman was intimately familiar with Banu ships from her childhood in Corel, seeing the Xi’an’s unique design approach was both fascinating and inspiring for her. After ending her Naval service, Timmerman returned to New Junction and opened Intergalactic Aerospace Repairs in 2667. The shop quickly garnered a reputation for being able to fix just about anything. In her off hours, Timmerman devoted herself to her true passion, trying to reverse engineer the Xi’an tech she had seen in the Navy. Relations between the two species were antagonistic at the time, so it was impossible as a civilian to get her hands on Xi’an tech, leaving her nothing but memories and ingenuity to work with. Humble Beginnings In 2670, Timmerman finished installing Xi’an-inspired maneuverable thrusters on Poby, an old Aurora she named after her cat. Afraid to test fly the ship on a heavily populated planet, Timmerman and fellow aerospace enthusiasts loaded Poby and a number of other heavily modified ships onto a transporter and flew to the nearly desolate planet of Castor to test fly them. Though it was an informal gathering, historians now considered it to be the very first Intergalactic Aerospace Expo. Poby’s first flight was a disappointment, as a power surge fried a number of her experimental thrusters. Timmerman wasn’t deterred by the failure — quite the opposite, she was energized by the process, and it wasn’t long before this group of experimental spacecraft enthusiasts were meeting regularly to discuss and examine various mods they were building. The annual test flights on Castor became a tradition and grew in popularity over the years. One of the members of the group was Steffon Dillard, owner of Steffon’s Ship Emporium in New Junction. He recognized the popularity of the annual gathering and approached Timmerman about sponsoring the event. He would provide the latest ships for the enthusiasts to check out in person, and hopefully make some sales in the process. Timmerman agreed and, needing a name to put on the ads Dillard was creating, decided to borrow from her own company to get the name Intergalactic Aerospace Expo (IAE). Over the next decade, the event became large enough that other retail outlets and parts manufacturers were eager to show off their own goods at the expo. Once that happened, it wasn’t long before the major ship manufacturers took notice. In 2683, RSI became an official sponsor of the IAE and has been one ever since. Each year, more and more sponsors and booths appeared at the event. Purists decried its corporatization, but Timmerman vehemently justified the expansion. To her the Expo hadn’t sold out; it had adapted and improved. Her final act was to create a nonprofit to officially manage the event, and ensure a large percentage of the revenue went to a charity Timmerman created called Simpod Pals, whose mission was to give underprivileged children the opportunity to learn how to fly. Spooling Up In 2847, the board of directors made the decision to rotate the location of the IAE each year. The public explanation was that it would give more people the chance to experience the universe’s premier aerospace event. Numerous systems clamored to host the event and enjoy the economic windfall that came with it. The event hopscotched from planet to planet for the next few decades until the 2913 event in Ferron was almost canceled due to Asura’s inability to meet the minimum hangar and power standards outlined by the IAE’s contract. Shortly after this scare, the IAE board was contacted by Governor Joona Tzur of Severus about bringing the event to the Kiel System. IAE officials were impressed with his presentation, but more so with the facilities his planet could offer. Severus contained numerous hangars (initially built and used by the military), plenty of available landing pads, and more than sufficient accommodations for visitors. After impressing the IAE board with Kiel’s facilities, Tzur went in for the kill. He offered to make vast upgrades and improvements to the existing facilities if the IAE agreed to make Severus the event’s permanent home. Still reeling from the Ferron controversy, the board of directors took a vote and approved the proposal. The IAE has been based in Kiel ever since. The Intergalactic Aerospace Expo has come a long way since its humble beginnings on Castor. Due to insurance and legal issues, it’s no longer about amateurs test flying experimental ships. Instead, renowned pilots like Chelsea Yan and members of the Navy’s famed ‘Wreckless’ Squadron 999 dazzle attendees with impressive flight maneuvers, while ship and component manufacturers unveil their latest wares. At its core though, the Intergalactic Aerospace Expo is made for those young dreamers who find themselves staring up at the sky to count running lights. Przeczytaj całość
  9. November 2948 Subscriber Flair Subscribers In the classic RSI Venture Explorer Suit, one can march into the unknown with fortitude and panache. But to achieve this, one is going to need their legs. That’s where the bottom half of the suit comes in. Made from the same hardened alloy as the rest of the suit, these stylish red breeches will make sure you are comfortable and well-covered below the belt. Imperator Subscribers Imperator-level subscriber will also have the option of these slick purple leggings, along with the red version. At the end of the day, it’s never a bad idea to bring a spare change of pants along, especially when plunging headlong into the potentially terrifying realm of the unexplored. If you’re an active subscriber, these items will be added to your account on November 19th. If you aren’t a subscriber yet but want to sport these Arms, make sure you subscribe no later than November 18th. More information about subscriptions can be found here Przeczytaj całość
  10. Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. You can submit your questions for consideration in future episodes of Calling All Devs here. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  11. Hello everyone, Last week, we released Star Citizen Alpha 3.3 to the live servers! If you haven’t had a chance yet, make sure to check out the patch notes, download the latest patch, and jump into the game. We’re also happy to announce that Alpha 3.3.5 has been published to the PTU for our Evocati testers. So far, things are looking really good, and we’re excited to open up the PTU to more backers in the very near future. Thanksgiving is next week so prepare your fleet and keep a weather eye out for more information regarding some fun celebratory contests. And with that, let’s see what’s going on this week: Every week on Calling All Devs , designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about unwanted guests, voice commands, death of a spaceman w/ Scramble Races, and more! On Tuesday, the Lore Team will publish another Portfolio piece, taking a look at some of the history behind the Intergalactic Aerospace Expo. As a reminder, you can check out previously published lore posts here. Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news. Lastly, make sure to tune in this Friday for another episode of Reverse the Verse, broadcast live on our Star Citizen Twitch channel. Stay tuned for further information about who our special guests will be, and keep an eye on Spectrum for the Questions Thread! Tyler Witkin Lead Community Manager The Weekly Community Content Schedule MONDAY, NOVEMBER 12TH, 2018 Calling All Devs (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, NOVEMBER 13TH, 2018 Weekly Lore Post – Portfolio (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, NOVEMBER 14TH, 2018 Monthly Subscriber’s Newsletter THURSDAY, NOVEMBER 15TH, 2018 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update Monthly Concierge Newsletter FRIDAY, NOVEMBER 16TH, 2018 Reverse the Verse (https://www.twitch.tv/starcitizen) Roadmap Update RSI Newsletter Community MVP: November 12th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! 3.3 vs. 3.2 Comparison by NarayanN7 Narayan has taken the time to create an incredibly detailed video highlighting the differences between Alpha 3.3 and Alpha 3.2. Enjoy the full video on the Community Hub. Przeczytaj całość
  12. Art Director Ian Leyland and Environment Artist Luan Vetoreti discuss the process and elements of building Lorville. To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen. Przeczytaj całość
  13. Breaking news about upcoming releases and an inside look at cloud tech development in this week’s update. Przeczytaj całość
  14. Best Laid Plans Hey there, folks. It’s me, Old Jegger, calling out across the void. Glad this installment of Far From Home has found you. Here’s to hoping I can provide you some companionship on your journey. Heck, maybe even a smile or two. Those looking for wisdom might be disappointed. Sure, my life has been a crazy trip with more twists and turns than the Defford raceway, and a lot of it I only weathered by white-knuckling life’s flight stick and not letting go. Still haven’t figured out if that makes me ‘wise’ or not. But you know, with everything I’ve been through, it definitely makes me lucky to have survived. Shana and I are currently in the outer edges of the Charon system, waiting for an old friend. We’re gonna keep them company on a run and reminisce a bit. It sure is a sight out here. Most folks just consider Charon IV a regular ol’ ice giant, but she’s got a special place in my heart. Starlight reflects off her in a way that’s always stayed with me. Glad I made it back here to see her again. Normally, this is where I answer some questions commed to me, but I was reading through a few and got a bit overwhelmed. If I’m being honest, many of y’all are asking for advice that I can’t provide. Either ‘cause the subject is outta my league or something I don’t feel right weighing in on, and I’m too old to start pretending otherwise. Guess this is the long way of explaining why I picked the question I did for this show. Among the various inquiries about how to mentally prepare yourself for life on the drift, or pointers on how to avoid grief from unruly types, there seemed to be one simple question at the heart of those being sent my way… why? As in, why in the hell did I decide to live my life like this. Drifting all alone amidst the vast expanse without anyone but myself, minimal supplies, and Shana. It sure as hell isn’t the life I planned, but I learned a long time ago that you don’t plan for your future, you prepare for it. That might sound the same but trust me, there’s a difference. Planning is aspirational. It’s what you want to happen. But preparing is practical. It’s what’s left of your plans when life knocks you off course, which has happened to me more than I’d like to admit. This might surprise some of you, but I once lived in Charon. Built a little homestead on Charon III with the plan of putting down some roots. I’d been wandering ever since I left Vann and was ready to return to solid ground and enjoy a nice quiet life. I found a spot in the Dellin desert that was desolate but beautiful. It was by a small oasis, which sounds more impressive than it actually was. Let’s just say the water was way too salty to drink and not even deep enough to drown if you passed out drunk in it. A few other folks lived nearby. Close enough to create a sense of community but not get in each other’s way. I hadn’t really experienced anything like it before, and I… well, I began to understand the appeal. I fixed things for my neighbors and developed a reputation that had folks from other parts seeking me out. I even entertained the thought of opening my own repair shop. After growing up in one and watching all the stress slowly drain the life out of my ma, I had always told myself I wouldn’t live that way, but for the first time the idea didn’t seem like such a bad one. Funny how I left home all those years ago searching for something different and somehow ended up in a place that felt familiar. A strange feeling to be sure. That itch to escape had faded and I had begun planning a future for myself that I would never have believed possible. Then a terrible drought hit Dellin. I knew they occurred from time to time, but I wasn’t prepared for it. Didn’t take long before the oasis evaporated, leaving nothing but a salt flat in its wake. Some folks picked up and left right then and there. They were the smart ones. Leave it to Old Jegger to learn his lessons the hard way. Water became particularly hard to come by. A hauler hired to bring in regular shipments was ambushed by some desperate folks and the pilot killed. After that no one was willing to make the delivery, at least not at a cost we could afford. Lacking any other options, I began making water runs myself. First I went to Acheron but the second someone got wind I was from Dellin the price doubled. Bastards knew the terrible situation we were in but didn’t give a damn if it meant they could squeeze a few extra creds outta it. Soon I was making runs out of system to load up on food and water. The experience provided quite the crash course on how to run your ship sigs low enough to not attract attention. Folks desperate for supplies are willing to do just about anything. It wasn’t long before I was spending more time in my ship than at the homestead. Soon, I was justifying extending my hauling runs even further out just so I wouldn’t have to return to Dellin quite so soon. And when I was home, I was missing the drift something fierce. Wasn’t long before I had to admit to myself that the old itch had come back worse than ever. I chewed on the decision over my next few runs. Returning to my wandering ways wasn’t so easy. People depended on me, and I wasn’t so sure what they would do if I left. Finally, I made up an excuse for Langston, one of the remaining residents, to join me on a run. Didn’t take long for him to figure out that I was showing him the ropes. When we got back I broke the news to everyone else. They didn’t give me no grief and thanked me for all I’d done. They even threw me a little going away shindig. That only made me like ‘em more. I hadn’t been back until this trip. I kept telling myself that it’d be too dangerous, what with the terrible war between Dellin and Acheron still raging. Deep down I was also worried that going back might stir up thoughts about settling down. The trip definitely triggered some strong emotions but none of ‘em had me questioning my decision. My old homestead’s still there, barely, but all my old neighbors were long gone. Not too surprising. The water’s still all dried up and the ground as salty as a Snaggle Stick. It was good to be back, but I’m glad it’s not my home no more. Guess that was the long way of saying that the reason why I live the way I do is because it’s complicated. It’s partly because I’m just a restless soul who prefers his own company, and partly because life pushed me that way. This life isn’t for everyone but it’s definitely the right one for me. [ Beeping ] Damn, has it been that long already? Sitting here, recollecting the past and enjoying a slow drift by Charon IV has sure been fun, but it’s time to move on. There’s still so much out there for me to see. This is Old Jegger, signing off. Przeczytaj całość
  15. Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. You can submit your questions for consideration in future episodes of Calling All Devs here. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Przeczytaj całość
  16. Hello everyone, Last week, we celebrated All Hallows’ Eve across our studios and crowned the winners of our two Halloween themed community contests. Check out the winners of the Pumpkin Carving Contest, and the FOIP Contest, highlighting the most terrifying or terrified expressions. We welcomed more filmmakers to the annals of Star Citizen cinematic history with our Mustang Commercial Contest. Check out the work of the bold community filmmakers who embraced the maverick spirit of Consolidated Outland to create commercials that Silas Koerner himself would be proud of. If you haven’t yet, you can also read up on Anvil’s latest bruiser, the Valkyrie. The Q&A on the recently revealed troop/personnel transport ship answers the top-voted community questions. And with that, let’s see what’s going on this week: Today we’re re-releasing September’s Squadron 42 Monthly Report as a Comm-Link. It’s important to note that this is a cross-post of the report you already received recently in your email’s inbox, but we wanted to publish it as a Comm-Link as well for convvenience. This is a cross-posting process we plan to continue for future Squadron 42 reports. Check that out here. On Calling All Devs every week, designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. This week we talk about ship headlights, moving from planet to planet while offline, the docking functionality of the Merlin, and more! On Tuesday, the Lore Team will publish another “Far From Home” piece, in which Old Jegger will be visiting an old homestead and reflecting on the reasons why he left. Check out previously published lore posts here. Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news. Finally, make sure to tune in on Friday for another episode of Reverse the Verse, broadcast live on our Star Citizen Twitch channel. Stay tuned for further information about who our special guests will be and keep an eye on Spectrum for the Questions Thread! Ulf Kuerschner Senior Community Manager The Weekly Community Content Schedule MONDAY, NOVEMBER 5TH, 2018 Calling All Devs (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, NOVEMBER 6TH, 2018 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, NOVEMBER 7TH, 2018 - THURSDAY, NOVEMBER 8TH, 2018 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, NOVEMBER 9TH, 2018 Reverse the Verse (https://www.twitch.tv/starcitizen) Roadmap Update RSI Newsletter Community MVP: November 5th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Operation Hammerhead by Gwim The Black Star Initiative is putting the Aegis Hammerhead to the test. What does the turret say?! Enjoy the video on the Community Hub. Przeczytaj całość
  17. Squadron 42 Monthly Report: September 2018 This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to, and plan on following this process for future Squadron 42 Monthly Reports. As the development of Squadron 42 thunders on, the brain trust at UEE Naval High Command has retooled their dispatches. We aim to bring you the most significant and comprehensive project updates available. However, particularly sensitive details will remain under wraps to avoid unnecessary leaks to the civilian community. Read on for a look into the work done on Squadron 42 during September and keep a weather eye open on this channel for future briefings. CitizenCon 2948 saw the first look at the latest Squadron 42 trailer. If you missed it, or want to check it out again, you’ll find the full 4K version on the official Star Citizen YouTube channel. Cinematics The Cinematics Team split their time this month between creating content and advancing tech and tools. They had several meetings about where to fit PCAP to reworked props and where to change geometry to fit the specific shot performances; in particular, where to place the Idris and Bengal’s captain’s chairs. They modified and completed several Trackview master sequences featuring newly-edited PCAP, including camera and lighting. The completed sequences essentially show a conversation or first-person cinematic and all of its branches in a linear fashion. The animators then use these to iterate on pose-matching, while the level designers use them as the blueprint for how the scene will play out once it’s scripted via AI logic. On the tech side, they worked with tool engineers to improve the navspline for puppeteering ships. The spline now features better ghost vehicle rendering too, allowing its control points to be manipulated as editor objects. General work on the usability of the spline is continuing with numerous improvements. The team also revamped the ability to trigger weapon and turret fire on ships. A collaboration with the tech teams featured example scenes that contain performances by real-life actors. As the actors were directing their performance to a specific point, the goal is now to guide the player towards that spot via UI. The first tests look promising. Engineering The Actor Team made a lot of small improvements to how first-person gameplay feels, such as speeding up weapon swapping, tweaking ADS aiming when moving, and adjusting weapon sway. They also revisited and fixed issues with the jump mechanic before undertaking a more detailed pass using the new time-warping tech to clean up the assets. Progress continues with the Usable Editor Tool, which enables the team to create and amend new usables directly in the editor and simplify the current process. The new Walk and Talk prototype is making progress, with two characters now walking together while having a believable and dynamic conversation. The EU Gameplay Team has been supporting the cinematics group, fixing issues they’ve been having when creating cutscenes. Facial animation The team worked along-side Tech Animation to test the Vanduul facial rig. They also ran the first set of reviews for the new Facial Animation Quality Benchmark, with the goal of establishing a gold-standard for facial performance in a triple-A game. Gameplay Story September was a particularly exciting month as the Story Team implemented more scenes than ever before. The aim for Q3 began with around 10, but they managed to get 23 working in-game to a high standard. They also gave more thought to the lighting and positioning of scenes within levels, which has led to considerable improvements to their visual appearance. Graphics The Graphics Team worked on several new features as part of ongoing space-crafting improvements. This included adding shadows onto and from gas clouds (with a 75% memory saving), the addition of turbulence and interference when near dense regions of cloud, and a new GPU spline based lightning system. On top of this, they also improved reflections from water and added tessellation to the organic shader, which is mainly used for rocks and terrain. Level Design The team is operating at full capacity, with a heavy focus on scene implementation and usables. Making all the locations of the game feel realistic and believable (particularly the way the AI interact and move around on their various schedules) is always a top priority. All chapters of the game have a single design owner and several support designers who can work on them simultaneously. The numerous feature teams all have S42 technical priorities on their backlogs and have a steady stream of technology and workflow improvements coming in on a weekly basis. Props The Props Team shifted priorities slightly this month to focus on getting their templates updated to work with the new usable systems, with the aim to make it easier to scale functionality out across the game. Work has progressed on junk and scrap piles, with the whitebox assets getting a material pass. The original simpods have been brought up to scratch, staying true to the original concept but being reworked using the custom normal workflow. They were also converted to work with the most current shaders. Finally, the team has been going through the cinematic scenes and have started work on the props with performance capture associated with them. Ship Art The Ship Art Team paused for a couple weeks on Persistent Universe work to take care of some pilot-fitting issues on a prominent S42 campaign ship. They raised the pilot position up and refined the interior geo a bit more. Now that it’s done, they’re back in full swing on the 300i grey-box for the PU. Tech Animation The Motion Capture Team has been reconfiguring their whole rig to trigger capture on every platform over TCP/IP: reference, facial & body. This made it much easier to match and manage the resulting datasets and has improved workflow across the board. They put it to the test on a recent shoot in Manchester and worked to implement much of the resulting animation. They have also been refining the pipelines in which they process the data sets from motion capture and bring them together as a whole in their animation DCC of choice, Maya. Female animation received baseline processing, with retargeting of the core reference databases and basic animation done to make the refinement pass as easy as possible. They also worked on multiple fixes for the usable system and supported the Combat AI Team with new weapon setups for left-handed combat. Lastly, the team has been developing the facial rigging pipeline and skinning toolsets, with the Vanduul as the central focus of development. UI While UI predominantly provided support for new features in the PU, they also supported various environmental needs for Squadron 42, such as ambient displays in the background of scenes and locations. VFX This month, the team focused heavily on a variety of feature improvements, including significantly upgraded lightning effects. This doesn’t just refer to how it looks, but how it can be dynamically controlled and how it interacts with the player. This was all done in close collaboration with the Art and Design teams. They also worked on various cinematics, as well as several in-game cutscenes. Some have been challenging to work on as they flesh out unique environments and situations that haven’t been seen before in a video game. Weapons The Weapon Art Team finished production on the Kastak Arms Sawtooth knife. Covert Intel Conclusion WE’LL SEE YOU NEXT MONTH… Przeczytaj całość
  18. Technical Director Sean Tracy and Character Art Director Josh Herman answer questions following their panels at CitizenCon 2948. To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen. Przeczytaj całość
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